Archive for November 2009

Killing Time with WOW

November 29, 2009

When I resubbed to WOW about 3 months ago, I was determined to get into the raiding side of the game.  I’ve been a bit hesitant to jump in cause I don’t know the fights, but I can play my class well and I figured you have to start somewhere.   I first started doing pickup raids mainly vault and ony they were pretty easy and after that I ended up joining a guild that did 10 mans.  I would do pickup 25 mans and 10 mans with the guild so that worked out nicely.  The guild I was in didn’t really have stand out players, but they were a cool bunch of people, unfortunately the guild didn’t last long.

It really didn’t last long at all, I did a few random raids and 1 progression raid in ulduar with the guild.  We went as far as downing 4 bosses in ulduar, but for the next few raids we had trouble finding tanks so it was a bust.  After that I don’t know what happened but people just disappeared real fast, I would say within 3 days the guild was pretty much gone.  all in all I think you could probably find better players in a pick up raid than what was in our guild, but with the guild the raids were more consistent.

I wish it would’ve worked out for the guild because people in there weren’t assholes, and the guild leader as well as other members would take the time to teach players new encounters and did what they could to get better gear for their members.  WOW just doesn’t reward this type of guild behavior, if you’re in a medicore guild you minus well do pickup raids cause medicore players aren’t gonna get anywhere in this game.

So I got to taste the raiding game in WOW and I’m done with it.  Sitting there hoping I get lucky that my upgrades drop from the boss, and then hoping for the lucky roll isn’t something I’m gonna sit around and wait for.  I enjoy the single group game, but they’re pointless for me now.  I still do arena’s with my bro, but even the pvp is getting boring.  I rather play MW2 than WOW now, so I just got an allod beta key.  Hopefully I can get in and right a review, but I’m not expecting big things from a free to play game.


Just Some Little Thoughts on EVE

November 26, 2009

It’s been a long time since my last post, and I don’t have any excuse for it.  Most people use the I’ve been busy excuse, I would be lying if I said I was to busy.  The truth is I just haven’t been motivated to post, and I don’t think that’s unusual for new mmo bloggers.  However, I do want to have a respectable mmo blog and I’m going to try to post on a more consistent basis.

About two months ago I tried out the Eve free trial for the third time, and this time around I really started to understand the game mechanics better.  i was planning out how to fit my ship, figuring out whether or not I want to be a miner or combat player, determining if I should try to steal other players mining cans, and which ships would be ideal for my play style that I choose.  The depth to the design of this game is amazing, and the best thing about it is it’s mainly player controlled.  During this free trial I gained a new admiration for the designers of Eve, unfortunately I decided not to subscribe due to one main reason.

Learning a skill is based on time and since the game has been out for a few years, I would always feel years behind the other players.  My feeling may be over-exaggerated since I don’t know what it would really be like, but it’s still a major turn off for me.  The oddest thing of all this is, I actually like the system.  Your character’s strength should not only be determined by what you loot, but also by how much time you spend on your character.