Archive for October 2010

Glutton For Punishment

October 22, 2010

Yesterday I made the unfortunate decision to activate my account to WOW once again, and I literally canceled my subscription hours after activating it.  What bizarre impulses I get sometimes, but the hook for me was the new talent system.  My curiosity just got the best of me.  As I mentioned in a previous post my account was hacked, so I had to go through the recovery process.  I have to congratulate Blizzard for improving the recovery for hacked accounts.  My items, cash, and gear were all given back to upon logging in.  Compared to last time, I had to call customer service to unlock my account, and I didn’t get anything back.  So I thank them for that, but that was the only positive thing that happened to me during my reactivation.

My priest’s favorite tree, the disciple tree, was a complete mess.  Now were suppose to weave in smite to take advantage of a couple talents.  One of them gives us Mana as well as increased healing effectiveness, and the other randomly heals the player with the lowest health for the amount of damage we do with smite.  Healing in WOW is reactive and spammy as hell, I don’t know how a group of veteran game designers actually think that healers have enough time to smite the mob while healing a raid.There’s also the knew Heal spell line which is a weak, long cast time but mana efficent heal.  There’s a talent for it which reduces the sheild debuff time, but the heal spell is soo weak and slow that it is not even worth casting.  All in all I would say the disciple tree royally sucks with this revamp.

Holy spec is a bit of a different story, They now use a chakra system, which I found to be pretty interesting but still needs work.  They have a renew, heal, and POM state that you can go in, and as long as you cast that spell enough you’ll stay in that chakra state.  The heal state is completely useless, and I have no clue why they felt they needed to bring this spell line into the game, they should’ve just made a greater healing chakra state.  Renew state I think would be pretty decent in single groups, it’s spammy and mana effcient but doesn’t have the greatest throughput.  Lastly is the Pom state, which I think is really the only state worth going into, with nice throughput and capability to raid heal.

The holy spec is stated to be a versatile healing spec, but really what you have is a spec ideal for a raid healing state with other 2 other states that are different but not useful.  The developers throw a lot at you with the holy spec, but really their going to play the same way as they did before, as raid healers.

I thought I would level my shaman to 80, but I don’t even have enough motivation to do that.  Everybody was doing the same old raids, same old dungeons, and same old everything else.  Combine that with what they did to the disc spec, just lead me to immediately cancel my sub.

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How Can Rift Overcome The WOW Clone Pit Of Fail?

October 19, 2010

Anyone that has read my blog before will know that I am the old school EQ hardcore mechanics type of MMO player, but  I won’t let my perfect vision of an MMO get in the way of another MMO’s potential success.  The meaning of this is although I would love to play old school EQ again, I wouldn’t mind playing a fresh casual friendly WOW again either.

Rift’s setting, graphics, gameplay, tree system will cause others to view the game as a WOW clone, but that’s not necessarily a bad thing.  I don’t feel that every WOW clone is doomed to fail, even-though everyone one has failed.  Maybe you play WOW and enjoy it, or play WOW because there’s nothing else out there, but one thing you can’t deny is the game is getting old and tiresome.  If your going to make a WOW clone I believe now is the time to do it.

My advice to the Rift developers would be, make your game as casual friendly as you can.  If its too long to find a group, takes too long to level, death penalties are difficult to recover from, then players will not have the patience to stick around.  Rift’s main obstacle to going to be to avoid being the most noteworthy WOW clone, Warhammer.  1 -10 WAR was the most enjoyable game I ever played with their public quests, scenarios, and RVR battles, 11 – 20 was fine same thing new setting, 20 – 30 now it’s starting to get tiring and the game was getting too grindy, 30 – 40 end subscription.  Rift needs to avoid this, how is their life, death, earth, water, fire, and air rifts going to keep players entertained after seeing them a dozen times.

League of Legends Has The Hook On Me

October 8, 2010

Another RPG-like game in the sense that you use abilities, spells, and itemize your character just like you would in an RPG, but has no world to explore.  One thing I found out, the more you play the less you blog.  LOL probably has the best tactical team based gameplay out there at the moment, and I highly recommend it.  Of course your going to want to rage quit sometimes as you do with any PVP game, but don’t let it get to you.

Rift sent out a “chance” to get into beta notifications to many people this past week, which I’m hoping that I would be lucky to get into.  I figure in the next couple months my game time is either going to consist of Cataclysm or Rift beta, and I really don’t want to play Cataclysm.

I also recommend you to subscribe to the 38Studios newsletter, if your interested in the RPG they are creating.  Recently I received another Email from them, and it seems they’re setting up to release some info.