Archive for the ‘Uncategorized’ category

WoW…Not For Kids Anymore

December 13, 2010

Anyone who is playing a healer in WOW has realized a huge transformation in their playstyle.  I give Blizzard credit for pulling out all stops and making the game a lot more challenging.  Every point of mana is precious, forms of CC are now necessary, as well as picking the right moments for cooldowns.

Unfortunately I don’t know if the player base will react positively to it.  There has been a noticeable resistance to the change on the WOW forums, but I guess that is expected.  Give it some time, and lets see how players come around.  I have to admit it seems that they went a bit extreme as well.  Healers can barely budge these huge health pools.  The mana cost/healing amount ratios need to be looked at again.

I’m not saying they need to go back to lich king ratios, but what they have currently is just too extreme.  You go from one extreme to the other and you just need to find that balance.

I’m Not Going To Buy Cataclysm

November 12, 2010

Although I never been a big fan of WOW, I’ve always been willing to try it out and come to the conclusion that it’s a decent game but not my taste.  My decision to pass on Cataclysm  has nothing to do with the expansion or game as a whole, just one simple change with the priest class.  From my short stint back to test the new talent system and from what others have been saying from the beta test, the priest class has taken a big hit in Cataclysm.

As far as healing goes priests where fairly well balanced in WOTLK, although disc priest wasn’t as adequate at tank healing as they should have been they still had their strong points.  Paladins have always been overpowered at healing and it looks like that isn’t going to continue in Cata.  Druids are reportedly going to get a nice boost as well.  The class designers seem to constantly miss when it comes to priests, and I just don’t want to play a broken healing class.  When I look at their track record. I really don’t have any hope that this is going to change.

You can say that there’s other features to have fun with like the new content, races, or just play other classes but I don’t feel any of that stuff is to write home about and the priest is my main class.  I would never be able to do 85 levels of WOW again.

How Can Rift Overcome The WOW Clone Pit Of Fail?

October 19, 2010

Anyone that has read my blog before will know that I am the old school EQ hardcore mechanics type of MMO player, but  I won’t let my perfect vision of an MMO get in the way of another MMO’s potential success.  The meaning of this is although I would love to play old school EQ again, I wouldn’t mind playing a fresh casual friendly WOW again either.

Rift’s setting, graphics, gameplay, tree system will cause others to view the game as a WOW clone, but that’s not necessarily a bad thing.  I don’t feel that every WOW clone is doomed to fail, even-though everyone one has failed.  Maybe you play WOW and enjoy it, or play WOW because there’s nothing else out there, but one thing you can’t deny is the game is getting old and tiresome.  If your going to make a WOW clone I believe now is the time to do it.

My advice to the Rift developers would be, make your game as casual friendly as you can.  If its too long to find a group, takes too long to level, death penalties are difficult to recover from, then players will not have the patience to stick around.  Rift’s main obstacle to going to be to avoid being the most noteworthy WOW clone, Warhammer.  1 -10 WAR was the most enjoyable game I ever played with their public quests, scenarios, and RVR battles, 11 – 20 was fine same thing new setting, 20 – 30 now it’s starting to get tiring and the game was getting too grindy, 30 – 40 end subscription.  Rift needs to avoid this, how is their life, death, earth, water, fire, and air rifts going to keep players entertained after seeing them a dozen times.

Email From 38 Studios

September 28, 2010

Welcome to Amalur

Hello,
Several months ago when we informed you of the discontinuation of the Azeroth Advisor, you kindly confirmed your desire to stay connected to the entertainment experiences being created by 38 Studios.  Since then, more details have been released about the worlds we are bringing to life.

Kingdoms of Amalur is an original fantasy universe that serves as the setting for both Reckoning and 38 Studios’ upcoming massively multiplayer game, codenamed Project Copernicus. Amalur’s cultures and expansive history were created by R. A. Salvatore, and the world is being brought to life through the artistic vision of Todd McFarlane. Legendary game designer Ken Rolston provides players their first journey into Kingdoms of Amalur through the hero’s journey in Reckoning. The story of Amalur will continue to expand through comic books, novels, toys and additional games.

We are preparing to launch the online newsletter for Reckoning, our single player RPG currently under development and scheduled for release in fall 2011.  Soon, you will receive a letter welcoming you to this newsletter, which will be distributed monthly beginning in October.
All of us at 38 Studios look forward to keeping you informed, engaged and excited.

Welcome to Reckoning!

Denise Kaigler
Chief Marketing Officer
38 Studios

Civilization 5 Gameplay

September 24, 2010

I just completed two games of Civ 5, and they are incredibly long but quite eventful as well.  The games took about a total of 10 hours each on two different difficulty levels.  During the first game I decided to just attack every civ and city state in site which turned out to be fairly effective.  I was in the renaissance era while others were in the  classical or medieval era, and most civs only had 2 to 3 cities.  It only took a couple units to take each civ out, so I decided to take the difficulty up a bit.

I played the next game at the prince level, and decided to go for the science victory this time.  My civ was growing nicely, I had good relationships with other civs that could provide me with resources which kept my happiness at a good level.  My cities were very productive, which allowed my to construct units, buildings, and wonders at a good pace.  Everything was going fairly good till I got to the modern era, and England decided to go to war with me.  The Queen kept throwing military units at me, but each of my cities had high defense as well as artillery units garrisoned in them, so they weren’t able to make a dent on me.  After fending off her attack, I decided to return the favor.  I threw some anti-tank and infantry units at her, and managed to take one city.  Unfortuneatly, she just swarmed me and took it back, after that it got quiet for a bit.

I gained some more tech and built a navy and a fighter plane, and spread a few destroyers, subs, and carrier along the ocean that separated my civ from England.  Their next effort to attack me was completely futile, as they were not even able to pass the ocean.  While my war with England was going on, Rome just cruised their way to victory ending the game.

This game is a lot of fun, and although it’s not a MMORPG I feel it attracts a lot of the same crowd.  I highly recommend it.

In Other Gaming News

September 13, 2010

I may be the last person to find this out, but in case you didn’t hear Civilization 5 is coming out Sept 21.  One of the best brand names out there in the gaming market, Civilization was the first game that I got addicted to, and I congratulate them for that.  Although I never stuck with playing the later Civ’s, I think now is a better time than any to jump back in.

Rift’s Class System Dilema

September 2, 2010

Take a look at this video starting at the 1:45 minute mark, where he’s designing a class.

He uses a total of 30 points, I’m sure that’s not max level, but look at how far he goes up each tree.  7 in champion and 9 in void knight just a quarter of the way up the tree, and 14 in riftblade not even halfway up the tree.  Max level is probably 50 – 60, which is another 20 – 30 points, which will allow him to top out one tree.

With the tree system the higher you go the stronger your abilities, and the deeper your root, so there is a strong incentive to go deep into trees in Rift.  My concern is combing 3 souls may be a bit too much.  The points are going to be too spread out to be as effective as a 2 soul combo.

The question is what is going to be a dominant build?  Going to the top in 1, and about 1/2 to 2/3 in another.  As opposed to top in one, and 1/4  to 1/3 in 2 others.  If you’re not going deep in a tree, you’re not taking advantage of your deep root abilities.  That is why I think 2 souls may be more dominant than three.