Posted tagged ‘mmo’

I’m Not Going To Buy Cataclysm

November 12, 2010

Although I never been a big fan of WOW, I’ve always been willing to try it out and come to the conclusion that it’s a decent game but not my taste.  My decision to pass on Cataclysm  has nothing to do with the expansion or game as a whole, just one simple change with the priest class.  From my short stint back to test the new talent system and from what others have been saying from the beta test, the priest class has taken a big hit in Cataclysm.

As far as healing goes priests where fairly well balanced in WOTLK, although disc priest wasn’t as adequate at tank healing as they should have been they still had their strong points.  Paladins have always been overpowered at healing and it looks like that isn’t going to continue in Cata.  Druids are reportedly going to get a nice boost as well.  The class designers seem to constantly miss when it comes to priests, and I just don’t want to play a broken healing class.  When I look at their track record. I really don’t have any hope that this is going to change.

You can say that there’s other features to have fun with like the new content, races, or just play other classes but I don’t feel any of that stuff is to write home about and the priest is my main class.  I would never be able to do 85 levels of WOW again.


A New Post! OMG!

November 11, 2010

I haven’t posted on here in a while, and I won’t even use the typical ‘I’ve been busy’ excuse because I really haven’t been, so I apologize for my inactivity.  I feel like I’m in a ‘blogger’s block’ at the moment, with not much going on MMO wise, so I’ve been spending most of my free time watching horror movies on youtube, playing LOL, and now Black Ops.  I’m trying to shake this rut off, and I want to get back into the habit of posting 3 to 4 times a week.

One thing that myself and MMO developers have in common, is that were in a really bad streak, and the MMO industry has been like that for years.  The latest big name release of FFXIV has officially made Yahoo’s biggest game flops of 2010 list.

How Can Rift Overcome The WOW Clone Pit Of Fail?

October 19, 2010

Anyone that has read my blog before will know that I am the old school EQ hardcore mechanics type of MMO player, but  I won’t let my perfect vision of an MMO get in the way of another MMO’s potential success.  The meaning of this is although I would love to play old school EQ again, I wouldn’t mind playing a fresh casual friendly WOW again either.

Rift’s setting, graphics, gameplay, tree system will cause others to view the game as a WOW clone, but that’s not necessarily a bad thing.  I don’t feel that every WOW clone is doomed to fail, even-though everyone one has failed.  Maybe you play WOW and enjoy it, or play WOW because there’s nothing else out there, but one thing you can’t deny is the game is getting old and tiresome.  If your going to make a WOW clone I believe now is the time to do it.

My advice to the Rift developers would be, make your game as casual friendly as you can.  If its too long to find a group, takes too long to level, death penalties are difficult to recover from, then players will not have the patience to stick around.  Rift’s main obstacle to going to be to avoid being the most noteworthy WOW clone, Warhammer.  1 -10 WAR was the most enjoyable game I ever played with their public quests, scenarios, and RVR battles, 11 – 20 was fine same thing new setting, 20 – 30 now it’s starting to get tiring and the game was getting too grindy, 30 – 40 end subscription.  Rift needs to avoid this, how is their life, death, earth, water, fire, and air rifts going to keep players entertained after seeing them a dozen times.

Global Agenda Tries to Capitalize on APB’s Shutdown

September 18, 2010

I just received this email today.  Some people may view it as insensitive I guess, but I don’t really have a problem with it.  I thought it was an interesting marketing outreach, and if it increases Global Agenda’s population then all the power to them.

An Open Letter to Shooter/MMO Fans from Hi-Rez Studios

Dear Shooter/MMO Fans: Image

The last few years have been rough for many fans of the Shooter/MMO genre.

Several innovative game titles with great communities have folded as they sought to bring together those of us who enjoy the fast-action, intense pace of a shooter, but also the character progression and persistence offered by MMOs.

Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game’s closing.

Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow up tonight!

So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda’s growing community more easily and affordably than ever.

We figure you deserve it. And you’ll fit right in since you already know how to aim.

All players that purchase Global Agenda on the game’s official webstore prior to September 24, 2010, using the promotion code “LongLiveShooterMMOs” will receive a 30% discount off the game. That’s $20.99, £13.12 and €15.75!

This one-time purchase gives you full access to the game’s content, with no monthly fees.

And, remember, you can try the game before you buy by playing the free trial, available here..

We at Hi-Rez Studios believe strongly in the Shooter/MMO genre. We celebrate and thank all developers advancing innovative Shooter/MMO concepts, as well as the fans that dedicate their time to playing and supporting these games.

Todd Harris
Executive Producer, Global Agenda

Do you want to play the most popular MMO

September 16, 2010

Ideally players should play the game that they enjoy playing, thus knowing how popular an MMO is should be a meaningless statistic, Since it tells us nothing about the game features that one would enjoy.  The simple reality is the game is popular because people enjoy playing it, which makes it a perfect statistic to look at when picking an MMO to play.  Of course there’s always exceptions, maybe you’re playing the game because there’s nothing better out.  In this case people don’t always play a game because they enjoy it, but for the great majority, popularity and enjoyment go hand in hand.

Even companies love to release subscription numbers when it’s in their favor.  If a company makes a subscription announcement at their peak of popularity, that will be the last time they will talk about subscriptions because an updated sub total would signify to players that the game is in its downturn.  Companies need to worry about something like their image when releasing information regarding subs, which leaves us in the dark.

It’s difficult to get updated info on MMO subs, take a look at this MMOGCHART.COM.  Take a look at his charts, then look at his analysis and conclusion, where you’ll find that he admits that the numbers from the companies and their employees can be completely made up.  I applaud him for his effort, but companies just do not want you to know this type of information.  There is a more exact tool that you can use to figure out which games are popular and that’s Xfire.

Obiviously, not everyone has Xfire, but there is enough of a random sample of players using it now to give us an accurate reading on statistics.  If you look at the top 20 games played per hour, I would say it is a fairly reasonable ranking of the most popular games.  While not as high as they use to be, WOW is still the clear favorite.  Aion at 8 and LOTRO are other MMO’s finishing out the top 10, Aion is the most recently released big name title, and LOTRO got a spike due to new subscription model.  Silkroad Online, Eve Online, and Guildwars are the other MMO’s in the top 20, and they’re all quality MMO’s.

Popularity is a good gauge of what games players are enjoying, so if your looking for something new to play, but just don’t know where to start.  I encourage players to check out Xfire to find out what is popular.

Death Of The Explorer

September 10, 2010

Dungeons use to be so enormous it would take a group hours too fight their way through, and filled with a dozen of named mobs enticing players to earn their rewards.  The deeper you went the more rewarding, but only a few had the endurance and skill to make that journey.  Some zones were heavily populated, but the world was too vast for its population, which left some zones to be visited only sparingly.  Deep in the dungeons that players did not trek, those zones sparingly visited by players developed a sense of wonder for others.  What was in them?  What kind of challenges do they have to offer?  What kind of rewards?  Those players were called the explorers.

The explorers are a dead breed, not because they don’t exist,but because exploration has been systematically ripped out of the game.  Dungeons now are 30 to 40 minute instanced trips of thoroughly overused content, which players probably complete multiple times a week.  Rather than making their dungeons deep were few actually journey, they’re usually attached to a token system encouraging their repetitiveness.

A vast world filled with sparingly adventured lands, has now been traded for a world in which everyone before you has traveled thanks to the localized questing system.  A Forced hand-holding system that conveniently points you in the direction in which your suppose to go next, and making sure there’s a quest to take you across every square inch of the land, assuring there’s nothing left to be explored and taking out all wonder.  Why not just go off on your own instead of using the system?  Unfortunately, doing so would be completely counter productive as the localized quest system also acts as your reward system.  Not using it would essentially mean your playing as a handicapped player, not to mention all content would be exhausted, leaving no rare mob or rare loot to go after, thanks to this system.

I’m an Explorer, and many others fit the description as well.  If I could summarize all the main issues that plague the modern MMO industry this would be it.  They kill the explorers!

Rift’s Class System Dilema

September 2, 2010

Take a look at this video starting at the 1:45 minute mark, where he’s designing a class.

He uses a total of 30 points, I’m sure that’s not max level, but look at how far he goes up each tree.  7 in champion and 9 in void knight just a quarter of the way up the tree, and 14 in riftblade not even halfway up the tree.  Max level is probably 50 – 60, which is another 20 – 30 points, which will allow him to top out one tree.

With the tree system the higher you go the stronger your abilities, and the deeper your root, so there is a strong incentive to go deep into trees in Rift.  My concern is combing 3 souls may be a bit too much.  The points are going to be too spread out to be as effective as a 2 soul combo.

The question is what is going to be a dominant build?  Going to the top in 1, and about 1/2 to 2/3 in another.  As opposed to top in one, and 1/4  to 1/3 in 2 others.  If you’re not going deep in a tree, you’re not taking advantage of your deep root abilities.  That is why I think 2 souls may be more dominant than three.